Olimp
5 seconds of fluid dynamics, which later forms the logo «Olimp».
The idea is simple and understandable, but by means of computer graphics is not easy to achieve realistic results. Before to push the render station to solve dynamics, we have analyzed, as there would be shooting the living water. Namely, the possible angles, the possible trajectory of the jet fluid, optics and camera speed, shooting the liquid. This was based our process.
As usual in man-made scenes where the picture is improving gradually, frames with complex graphics can be seen only at the end when the movie was ready, so the key points were approved during previs and static test frames. Despite the apparent triviality of this idea, an understanding of film-making process has helped us to realize the most realistic idea of the agency and carry out a 5-day task.
And here’s the making of video: